Dark Souls™ - The Board Game is a strategically challenging, deeply immersive combat exploration game for 1-4 players.
Latest Updates from Our Project:
Asylum Demon Expansion - Production Sample
over 6 years ago
– Thu, May 10, 2018 at 12:17:39 AM
Dark Souls™: The Board Game & ALL Expansions have completed their Development Cycle and are now locked.
Wave 2 is on track for delivery in July 2018. Last week we previewed the Four Kings Expansions and unboxed them on our Twitch Channel. If you missed it you can view it on our YouTube Channel.
Not all demons are storied, with names that leap from the pages of history, Unknown amongst the scholars of men are those damned and contemptible creatures of vitriolic darkness which prefer the company of kindred spirits to that of mortals…
SPOILER ALERT: If you want the gameplay experience of The Asylum Demon Expansion to be entirely unexpected do not read the text, just look at the pretty pictures.
Obligatory Spoiler Alert out of the way…let’s have a look at what you get in the box.
1x Rules Insert
1x Asylum Demon Miniature
1x Asylum Demon Health Dial
1x Asylum Demon Data Card
9x Asylum Demon Mini Boss Behaviour Cards
2x Asylum Demon Treasure Cards
1x Stray Demon Data Card
13x Stray Demon Mega Boss Behaviour Cards
2x Stray Demon Treasure Cards
4x Pillar Tokens
4x Level 4 Encounter Cards
1x Mega Boss Game Board
Custom Game Elements
The Asylum Demon is a Mini-Boss and functions the same as any other Mini-Boss with the exception that the encounter takes place on a Mega-Boss Game Board. This is because of the Custom Game Element Pillar Smasher. This enables the Asylum Demon and Stray Demon to destroy the pillar terrain features on the game board. If you’re within one node of a pillar when it is destroyed, you’ll immediately suffer one damage and the Stagger condition.
The Asylum Demon and Stray Demon also have a number of sluggish, yet powerful attacks that players can take advantage of. A new ‘wind up’ icon gives players the ability to reposition their character. When the behaviour is resolved you can spend one stamina to move on node in an attempt to move out of the way of the attack.
Campaign Scenario ‘Demon Hunting’
The new campaign from the Asylum Demon starts you in the Undead Asylum and ends with the Anor Londo showdown against Ornstein and Smough. It is directly compatible with the Core Game and requires no additional expansions required.
Missing & Damaged Parts Update
over 6 years ago
– Tue, May 08, 2018 at 11:47:08 PM
Nobody likes waiting for replacement parts…but, thank you for your patience whilst the missing/damaged parts you requested have been travelling from the factory in China to our warehouse in Manchester, UK. They’re now in the hands of the postal service and on their way to you.
We’re thrilled to announce that all the missing/damaged part requests have now been sent to those who messaged our Support Team. These should begin arriving within the next few days/weeks depending on the shipping location.
To ensure we completed this task as soon as possible we drafted in all our on-site staff to assist the warehouse team.
Since the end of the Kickstarter Campaign we have vastly improved our Support Team’s capability to respond to, and resolve, support tickets in a timely manner. We are now completely up-to-date with support tickets and responding within 24hrs.
If you do have any other issues that need resolving, please email [email protected] and we’ll be more than happy to help!
The Four Kings Expansion - Production Sample
over 6 years ago
– Tue, May 01, 2018 at 10:43:49 PM
Hi Unkindled,
Dark Souls™: The Board Game & ALL Expansions have completed their Development Cycle and are now locked. This includes the Retail Exclusive Mega Bosses - more on them in the future!! Today, however, we have a Production Sample to preview to you! If you’ve missed our previous previews you can check them out below:
Wave 2 is on track for delivery in July 2018. Last week the Production Copies of Wave 2 Expansions arrived. We asked which Expansion you wanted to see first, and it was a close-run vote between The Four Kings Expansion and The Gaping Dragon. But, The Four Kings managed to just eek it out ahead…
Now dwellers of the bleak and lonely Abyss, the Four Kings at one time were great leaders amongst men, the rules of New Londo. As that once-proud kingdom now lies in ruins, so too is spent the virtue of humanity of the Four Kings, who remain to watch over that flooded and cruel place alongside their Darkwraith knights…
SPOILER ALERT: If you want the gameplay experience of The Four Kings Expansion to be entirely unexpected do not read the text, just look at the pretty pictures. Obligatory Spoiler Alert out of the way…let’s have a look at what you get in the box.
1x Rules Insert
4x Four King Miniatures
4x Four King Health Dials
1x Four Kings Data Card
4x Four King Identifier Tokens
20x Four King Behaviour Cards
2x Four Kings Treasure Cards
4x Level 4 Encounter Cards
1x Mega Boss Game Board (Double Sided)
The Four Kings Mega Boss
We don’t want to spoil too much of the fight but there are some new game elements introduced with The Four Kings Expansion. Most Mini/Main/Mega Boss battles pit you against a single powerful Boss, the Four Kings puts you and your friends against four bosses. But don’t fret, only one King begins on the board, when the behaviour deck is exhausted another King is summoned into play, and so on until all Four Kings are present (or dead). This fight is a sprint, not a marathon. If you dilly dally you’ll soon find yourself respawning at the bonfire.
New Campaign ‘Bathed in Flame’
The Four Kings Expansion comes with a new Campaign, Call of the Abyss, that draws on content from the Core Game, Darkroot Expansion and The Four Kings Expansion. Over Five Game Sessions you will venture from the Undead Parish, through the Royal Wood, before ending in The Abyss.
Unboxing the Expansions!
We’ll be unboxing The Four Kings and the Asylum Demon on SFG Live this Thursday (3rd May) via twitch.tv/Steamforged at 4PM BST with one of the Lead Developers, Alex Hall. If you can’t watch the livestream, then the video will be available to watch on the Steamforged Games YouTube Channel the following day.
Production Copies Arrived & How to Update your Shipping Address!
over 6 years ago
– Wed, Apr 25, 2018 at 06:19:50 PM
Hi Unkindled,
A quick update from the Community Team!
The Production Copies for Dark Souls™: The Board Game Expansions literally just arrived at HQ! The Project Team have taken them to be Quality Checked, but once they're done we'll get to work on photographing miniatures and writing updates for you.
Shipping Wave 2 still on target for July 2018! Shipping Wave 3 still on target for September 2018!
See Timeline here: https://kck.st/2HMV4g0
How do I update my Shipping Address?
A common question in last update's comment section was 'how do I update my shipping address?' We spoke to the Support Team to find out how to do that and here is their handy-dandy guide to changing shipping address:
To change your shipping information, you will need to log into your pledge manager page via backerkit.
STEP 1: Head to the link below and enter your email address. You will then receive an email from backerkit which will contain a link that will take you to the confirmation page.
STEP 2: On the confirmation page you will need to push the “view confirmation” button in the top right corner, this can be seen circled in the picture below.
STEP 3: You will now be on your pledge overview page. You can make the adjustment to your shipping address by pushing the “Edit Shipping Info” button.
STEP 4: Make sure to fill in all the relevant boxes and press the “next” button once you have updated your information.
STEP 5: You may be prompted with a pop-up states it cannot validate your address if this is the case please double check the information which you entered and press the “Submit Address” button once complete.
We hope this helps you update your shipping address. Let us know if you need any assistance in the comments and we'll reach out to you.
Summons, Invaders & Upcoming Content
over 6 years ago
– Thu, Apr 19, 2018 at 01:25:36 AM
Hi Unkindled,
SFG Community Team here with some more models freshly arrived from the factory in China. We are still on target with the timeline for shipping Wave 2 in July!
In our progress update in January we asked which colour you preferred for the Invaders/Summons expansions coming in Wave 3 - we can confirm that we went with colour ref 485c for the Invaders and colour ref 427C for the Summons. The eagle eyed amongst you will have noticed that 485c was initially not on our colour palette, this red was chosen for its vividness and is easily distinguishable from the player characters colour, and the colours in the previous update were either too orange or too dark when made into plastic.
Armour Sets
We showed this image of the re-sculpted Armour Sets with weapons in November.
We have had their first casts come through to be checked for QA by our Project Team – by the time they reach you they will be in the same shade of brown as the Player Characters.
Dark Root Basin/Iron Keep Tile Sets
“The tile set is still going through final approvals but due to where they are printed this should at this time be hitting with the Wave 2 expansions. The main issue with the tiles was they weren't 'dark' enough, so we have worked in a more 'Dark Souls' feel to them to ensure consistency with the brand.”
- Update 157, March 13
Since we submitted these files in March the tiles are still waiting on approval. We are working closely with Bandai-Namco to get these final assets approved and are closely monitoring how this will impact the Wave 2 Timeline to ensure no delays. Wave 2 is still on track for July at the time of writing this update.
More Production Proofs!
We have been pestering our factory for a few weeks now for the production samples that were due… we have finally got notification that they are shipping us the following production proofs by the end of this week, these are due to arrive April 27th:
Gaping Dragon Expansion
Asylum Demon Expansion
Vordt Expansion
The Four Kings Expansion
Old Iron King Expansion
As soon as they land in Manchester, UK our Project team will begin our internal approval process to ensure we deliver a top-quality product. Which means we in the Community Team should have our hands on them by the first or second week of May and we’ll get straight to writing updates and creating video content for you.